

- #NIER AUTOMATA PC PHYSICAL MOD#
- #NIER AUTOMATA PC PHYSICAL UPDATE#
- #NIER AUTOMATA PC PHYSICAL DRIVER#
- #NIER AUTOMATA PC PHYSICAL CODE#
- #NIER AUTOMATA PC PHYSICAL PS4#
McDonald was also congratulated by the official Twitter account for the NieR series, which is celebrating its 10 th anniversary. It’s no wonder he found the hidden game skip.
#NIER AUTOMATA PC PHYSICAL MOD#
The debugging wizard created a free camera mode and time-stop mod to capture his favorite moments with ease. In addition to cracking NieR Automata’s longest-held secret, McDonald has produced his own debug menu for the title and added two new features to the game engine. The fact it took nearly three years for the secret to be discovered is quite the feat, especially for a franchise as popular as NieR. This may be a reference to the NieR: Automata secret that developers Yosuke Saito, Takahia Taura, and Yoko Taro hinted at in a Famitsu interview in March 2018. NieR series director Yoko Taro retweeted McDonald’s video alongside text that reads “3 years 10 months,” referring to the game’s initial release on February 23, 2017. Players interested in replicating the hidden skip will have to wait for the release of McDonald’s “full video,” which he mentioned was coming soon. Though details are light, the skip seems to be triggered by a number of specific inputs that must be activated in succession between two groups of barrels beside the defeated boss. RELATED: Nier Series Creator, Producer Working on Two New Games
#NIER AUTOMATA PC PHYSICAL CODE#
According to McDonald, reaching the end of NieR Automata utilizing this code still unlocks all of the bonus modes that players earn by spending dozens of hours completing the game. Twitter user Lance McDonald uncovered the secret after “hundreds of hours of reverse engineering.” The method requires inputting a specific cheat code that was intentionally hard-coded into the game’s engine. The “cheat code” was confirmed both by NieR’s director Yoko Taro and the official NieR Twitter account. This engine really needs to be retired, upgraded, patched, something, on all platforms.As if NieR: Automata wasn’t bizarre enough, a fan has discovered a way to skip to the game’s final cutscene after defeating the first boss. But if I increase it a smidge to 2304x1296, I get data output in FAR that says 120fps, but increase chances and degrees of stutter (I did all my testing earlier in the rebel camp to isolate the stuttering from the streaming problem). At 1080p, I get an almost rock solid 120fps when rotating the camera. One thing I'm definitely noticing in this game now that I have a 1080 Ti: you really need to have extra gpu overhead for increased chances of stability in the open world. You have to play around with both the in game display settings (do this first) and this portion of the menu in FAR (do this second) to find the right match for your needs.

A bunch of wacky shit can happen, including the game window extending past your screen and the text not scaling correctly. New settings in FAR can appear and disappear depending on whether you're in windowed or fullscreen, click the text title of the settings in the FAR window to turn them on or off in real time. You have to be careful when using FAR and switching back and forth between window and fullscreen and changing resolutions in the in game settings menu for downsampling.
#NIER AUTOMATA PC PHYSICAL PS4#
Streaming style loading and LOD related hitches, however are an innate problem with the engine that was never fixed, they're still there (this is also a problem with the PS4 versions of the game).

The engine will kinda agree, but not really, resulting in the frame pacing issue coming back every few seconds. You really don't want to mess with non standard NTSC/J fps's and decimal fractional refresh rates (27.5 fps), basically PAL type stuff.Į.g. But you have to cap the framerate at something with FAR and it has to be evenly divisible by your fps/refresh rate.ġ20fps cap/120hz refresh rate (1x factor)Īll of these yield good results from my testing. Remember to turn in-game Vsycn off)! And you don't have to mess with the Special K framerate tolerance setting anymore! I guess switching to the dinput8 method improved things significantly.

#NIER AUTOMATA PC PHYSICAL DRIVER#
The frame pacing related stuttering is actually gone now when using driver forced Fast Sync or Vsync (otherwise you get tearing with the cap on.
#NIER AUTOMATA PC PHYSICAL UPDATE#
Just as a sort of update to this thread, I started the game up with the last version of FAR.
